Chapter 10: Vector Algebra
A vector is a quantity that has both magnitude and direction , displacement, velocity, force, angular momentum. Many of the physical world's most important quantities are vectors, and getting the algebra right transforms otherwise messy geometric problems into clean coordinate computations.
This chapter develops the formal vector toolkit. We start with vectors as directed line segments, then represent them with components in three-dimensional space using the unit vectors . We define addition geometrically (triangle/parallelogram rule) and componentwise. We define two distinct products: the scalar (dot) product , a single number , and the vector (cross) product , a new vector perpendicular to both inputs. Each unlocks a different class of geometric questions.
The dot product gives the angle between two vectors and projects one vector onto another. The cross product gives the area of the parallelogram spanned by two vectors and constructs a normal direction. Together with the scalar triple product , which gives the signed volume of the parallelepiped on three vectors , they form a complete set of tools for three-dimensional geometry.
For board exams the chapter is calculation-heavy: dot products, cross products, magnitudes, angles, areas. For JEE the same tools become geometric machinery, used to prove collinearity, coplanarity, perpendicularity, and to derive equations of lines and planes (which is the heart of Chapter 11).
A theme worth absorbing early: vectors do not depend on a coordinate system. You can express in any orthonormal basis; the magnitude, direction, and inner-product relations are unchanged. This makes vector methods coordinate-free, and often cleaner than synthetic Euclidean geometry.
Prerequisites: Cartesian three-dimensional coordinates from Class XI; trigonometric identities (especially the law of cosines and sine).
What's inside
- Vectors, magnitude, components , the basics; position vectors; direction cosines.
- Vector addition and scalar multiplication , geometric and algebraic rules.
- Section formula and position vectors , points dividing line segments in given ratios.
- Scalar (dot) product , definition, formula, projections, angle between vectors.
- Vector (cross) product , definition, determinant formula, area of parallelogram.
- Scalar triple product , volume of parallelepiped, coplanarity test.
- Applications in geometry , proving perpendicularity, collinearity, coplanarity.
Key results / Formula card
| Quantity | Formula |
|---|---|
| Position vector | |
| Magnitude | $ |
| Unit vector | $\hat{a} = \vec{a}/ |
| Direction cosines | $l = a_1/ |
| Section formula (internal, ratio ) | |
| Dot product | $\vec{a}\cdot\vec{b} = a_1 b_1 + a_2 b_2 + a_3 b_3 = |
| Angle | $\cos\theta = \dfrac{\vec{a}\cdot\vec{b}}{ |
| Projection of on | $\dfrac{\vec{a}\cdot\vec{b}}{ |
| Cross product | : vector of magnitude $ |
| Cross product (determinant) | |
| Area of parallelogram | $ |
| Area of triangle | $\dfrac{1}{2} |
| Scalar triple product | |
| Coplanar |
How to read this chapter
Vectors reward visualisation. Sketch every problem , even a rough 2D sketch of a 3D situation can clarify which vectors point where. Internalise the geometric meaning of each operation: dot product = projection × magnitude; cross product = perpendicular vector with area-equal magnitude; triple product = signed volume. The algebraic formulas are tools; the geometry is the soul.