Locus problems and applications in 3D
A locus is the set of all points satisfying some geometric condition. In 3D, common loci include planes, spheres, and various curves. Translating a geometric condition into an algebraic equation in is the central technique.
Standard loci
Plane. for constants (not all zero). Class XII will study this in depth.
Sphere. All points at a fixed distance from a fixed centre :
Equidistant locus of two points. The perpendicular-bisector plane of the segment joining them.
Locus equidistant from two planes. The pair of planes that bisect the angles between them.
Setting up a locus
- Let the moving point be .
- Translate the geometric condition into an equation involving .
- Simplify , usually by squaring distances to eliminate roots.
Worked examples
Example 1. Find the locus of a point that is at distance from .
. A sphere centred at with radius .
Example 2. Find the locus equidistant from and .
. . .
A plane (which extends infinitely in ).
Example 3. Find the locus of a point whose distance from the origin equals its distance from the -plane.
. Square: . So the locus is the -axis.
(Geometrically: distance from origin = distance from -plane only when projection to the plane has length zero , i.e., the point is on the -axis.)
Example 4. A point moves so that the sum of squares of its distances from and is . Find the locus.
.
So . A sphere of radius centred at origin (when ).
Example 5. A particle's coordinates at time are . Find a point on its trajectory at , and the distance travelled from origin to that point.
At : . Distance from origin: .
Try it yourself
- Find the locus of a point at distance from .
- Find the locus of points equidistant from and .
- Find the locus of a point whose distance from equals its distance from .
- Find the locus equidistant from the -plane and the -plane.
- A point moves so that the sum of its distances from and is . (Locus is a closed curve , in fact, an ellipsoid.) Set up the equation.
- A point's distance from the -axis is . Find the locus.
- Find the locus of points equidistant from the three vertices of triangle .
- The locus of a point whose coordinates satisfy and : describe.
- A point has where . Find the locus.
- Sphere with centre and radius : write its equation.
- Find the centre and radius of the sphere .
- A point moves on the line through and . Express its coordinates parametrically.
Pitfalls / Tricks
- Always simplify by squaring distances first.
- When a locus turns out to be a single point or empty, the original condition may be inconsistent or degenerate , check.
- A sphere's equation has equal coefficients on .
- Insight. Locus is the bridge between geometry and algebra in 3D. Master the dictionary , "equidistant" → plane, "fixed distance" → sphere , and most problems unlock quickly.