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Chapter 7: Coordinate Geometry

Descartes' great idea was to label every point in the plane by a pair of numbers (x,y)(x, y). Geometry then becomes algebra: distances, midpoints, intersections , all computable from coordinates. This chapter delivers the two formulas you'll use forever after: the distance formula and the section formula, with the midpoint formula as a corollary.

For board exams: 11-mark MCQs on distance/midpoint, 22- and 33-mark questions on section formula, collinearity tests, and a 44- to 55-mark problem about identifying a shape (parallelogram, square, rhombus) from given vertices, or finding a point that divides a line segment in a given ratio.

Coordinate geometry is the gateway to higher mathematics. The same ideas , distance, midpoint, ratio , extend to three dimensions, to vectors, to complex numbers, to fields most students meet in calculus. Master them now.

What's inside

  • Coordinate plane and axes , quick refresher.
  • Distance formula , derivation via Pythagoras.
  • Section formula , internal division in a given ratio, with midpoint as a special case.
  • Collinearity and area , testing whether three points are collinear.
  • Applications and shape recognition , quadrilaterals from vertices.

Key results / Formula card

ResultFormula
DistancePQ=(x2x1)2+(y2y1)2PQ = \sqrt{(x_2 - x_1)^2 + (y_2 - y_1)^2}
Section formula (internal, ratio m:nm : n)(mx2+nx1m+n, my2+ny1m+n)\left(\dfrac{m x_2 + n x_1}{m + n},\ \dfrac{m y_2 + n y_1}{m + n}\right)
Midpoint(x1+x22, y1+y22)\left(\dfrac{x_1 + x_2}{2},\ \dfrac{y_1 + y_2}{2}\right)
Collinearity (area = 0)x1(y2y3)+x2(y3y1)+x3(y1y2)=0x_1(y_2 - y_3) + x_2(y_3 - y_1) + x_3(y_1 - y_2) = 0
Distance from originx2+y2\sqrt{x^2 + y^2}

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